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Mclaren 720s - 3D Model

Mclaren 720s - 3D Model
This is my 3D interpretation of the McLaren 720S, modeled in Autodesk Maya with a focus on capturing the car’s aerodynamic design and aggressive silhouette. The model was created using a subdivision-based workflow, ensuring smooth surfaces and clean geometry while maintaining the car’s intricate details.

Throughout the project, I prioritized clean topology and edge flow, allowing the model to hold up in both close-ups and wide shots. The texturing and rendering were done in Unreal Engine 5, using automotive materials to enhance reflections and surface properties. I also built a custom garage environment to give the final renders a more cinematic presentation.

This project helped me improve my hard surface modeling skills, especially in translating blueprints into 3D forms. Experimenting with real-time lighting, automotive shaders, and HDRI setups pushed me to understand how materials react in different lighting scenarios.

I’m always looking to learn and improve, so feedback is greatly appreciated!